Maze Theory


b. 1986, HK.


Challenging virtual

We are a restless team of digital creatives, tirelessly seeking out new ideas that will push the latest in VR capabilities. We draw on our vast experience in animation, games development, film production and storytelling to produce the best in VR. Groundbreaking tech is not our only goal – our main focus is on redrawing the lines of storytelling and creating truly immersive VR entertainment.

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Meet The Team


Ian Hambleton

CEO, Maze Theory

Founder of Output Group and the global creative network Glug Events. Over the past 15 years Ian has founded and run a number of highly successful companies. Ian helped launch Maze Theory in September 2018. He has a boundless passion for Virtual Reality as a unique entertainment medium that sits between Cinematic Film and TV, Immersive Theatre and Gaming.


Marcus Moresby

Partner, Creative Director

Previously Creative Director at award-winning content studio Found. Before this he was Head of Motion at Mainframe. In 2015 Marcus decided he only wanted to work in Virtual Reality moving forward as this brings together his passion for Immersive Theatre, Animation and Gaming.


Russ Harding

Executive Producer/ Creative Director

Russ has had over 24 years of designing and creating innovative interactive experiences across a variety of genre and audiences. Russ is a vision holder and developer of the creative process, specialising in the use of emerging technologies such as AR & VR.


Geoff Heath

Non Exec / Advisor

CEO and founder of NCsoft Europe, currently on the board of a number of UK and US multimedia companies, European MD for Activision, established Mindscape International, the European arm of Software Toolworks, Chairman at Climax Studios.


Mark Hardy

Marketing Advisor / Board Member

Former VP of Marketing Sony PlayStation Europe, Marketing Director Syco Entertainment, Global CMO Viber, Brand Management Disney/Pixar.


Dr Dave Ranyard

Technical Development Advisor

CEO of Dream Reality Interactive. Formerly the Director of Sony's London Studio, where he oversaw Sony's critically acclaimed ventures into the world of Virtual Reality on PlayStation. Notable games include Ocean Descent, and Dangerball.


Victoria Goldsmith

VR Environment Artist

Victoria has a strong creative eye and always wants to push environments to have a emotional connection with the player. Story and immersive experiences is what pushes Victoria to keep creating strong content for other people to enjoy; that & a cup of tea. Previously worked at Sony London Studio on VR ‘Blood&Truth’ and a variety of smaller studios.


Neil Millstone

Lead Developer

Neil has been programming and designing games since he was a kid, and professionally since 2001. He has worked for Sony PlayStation, was Lead Programmer on the Art Academy series from Nintendo, and directs two independant development companies. He enjoys working in small close-knit teams, and creating systems that empower desigers to create the best gameplay they can. He is writing this bio himself in the third person.

Joey To

VR Games Designer & Developer

Joey has a background in UX/UI, gameplay and level design with the focus of prioritising the player first in everything, which he translates into his designs. The emergence of newer technologies such as VR & AR have given Joey the creative freedom to experiment more to push gameplay further. Joey also has a love of horror and develops independent titles around the genre.


Nicky Narraine

Finance Director

Nicky is Finance Director at Maze Theory, with over twenty years of financial experience within the creative industries. She brings a wealth of experience – from working in large, group-structured agencies, to smaller independents. Nicky is CIMA-qualified and began her career working for agencies like Lowe and Partners, JWT and WCRS, before spending twelve years moving through the ranks at Fallon.